Originally posted by Anniek Van der Peijl:
I think obviousness of the intended card name can be defined by other things than familiarity with the format. I tend to look at things like whether the 'candiates' for possible card names are the same color as the rest of the deck / make the appropriate color of mana for the deck they are in. If someone writes 'Vessel' on a mono-green standard decklist, I'm willing to assume it's Vessel of Nascency. If the deck is red/green, tough luck. This way I don't need to know anything about the format, and I don't need to make judgements about what's strategically obvious.
If I read Eli's proposed downgrade clause correctly, there's not much guessing. We still have to perform a check to ensure the “ambiguous” card is an actual card and then fix the decklist to the full card name so as to remove the “ambiguity”.
Downgrade: If a decklist includes a small number of incomplete, abbreviated, or incorrectly transcribed card names that could refer to multiple cards, briefly look through the player’s deck. If the ambiguous names clearly correspond to specific cards in the player’s deck, the Head Judge may issue a warning and correct the decklist. The downgrade for “incorrectly transcribed card names” never applies to an item on a decklist that is the full name of a format-legal Magic card, even if the player obviously intended a different card with a similar name.
So even in the “Fire and Ice” scenario, we're going to check what the card actually is. Just that it happens if the player left off some wording when writing out their deck list, we can downgrade the normal penalty to a Warning. That seems a reasonable idea on the surface, since we still have to verify the card is what it is, and our only presumption is that the player had a small lapse when writing the list. Something more problematic, and the clause no longer applies.
My principle concern is that the clause is a addressing a relatively minor corner case scenario, where we're downgrading only a very small percentage of situations because stuff like “Lighting, Lighting” just doesn't happen that often. Yes, individual such occurrences stand out because we're really good at remembering these exceptions to the norm… But that's because people are better at recalling such exceptions and then we falsely project that as being a more frequent situation, when it is not. Hence my question of: How many such Game Losses become Warnings?
We don't craft policy by exception. We craft policy by examining player behavior and event situations, so as to address broad and frequent concerns. If this clause only addresses a very infrequent situation and would rarely be applied, then I believe it is adding more to a section of the MIPG that already suffers from a significant amount of density. We're not adding much value at all.
In which case, are we better off doing more with pre-event announcements and player education? Sure, we can forgive these “small lapses” in a few situations, but should we be doing more to prevent the problem entirely? That way players don't ever risk the “win, lose, or draw” outcome where an incomplete card name could be any one of three outcomes.