If the triggered ability specifies a default action associated with a choice made by the controller (usually “If you don't …” or “… unless”), give the opponent the choice to resolve it choosing the default option. If the triggered ability is a delayed triggered ability that changes the zone of one or more objects defined when the ability was created, resolve it. When resolving these two types of abilities, the opponent chooses whether to resolve the ability the next time a player would get priority or when a player would get priority at the start of the next phase. These abilities do not expire and should be remedied no matter how much time has passed since they should have triggered.
If the triggered ability is a delayed triggered ability that changes the zone of one or more objects defined when the ability was created, resolve it.Obzedat's 2nd ability creates a delayed trigger to return it, which is a zone change trigger. The IPG says to resolve the trigger.
For example, the delayed triggered abilities that return Aetherling and Obzedat, Ghost Council to the battlefield are included in this category. These triggers are necessary for the creatures’ controllers to be able to continue using them that game. This will be an important concept shortly. We will see in the next description details on how to “resolve it.”Emphasis mine.
These abilities do not expire and should be remedied no matter how much time has passed since they should have triggered.
Notably, the opponent gets to choose the “when,” but not the “if.” One reason for this has to do with the fact that many zone-change triggers are, as pointed out above, utterly vital to the continued use of the associated objects. If an opponent got to choose whether these triggers happened at all, this infraction might be a little too harsh on players who, for example, suddenly find their Aetherling exiled forever just because they forgot to return it last turn. From the previous section: “Triggered abilities are common and invisible, so players should not be harshly penalized when forgetting about one.” So, policy has to have some special consideration here.
Also of interest is that even though these abilities don’t expire, players are still under no obligation to remind the opponent of their existence. A player is perfectly within policy by remaining quiet for several turns despite having noticed that his opponent’s Obzedat, Ghost Council never returned from exile. And don’t forget the triggers on Pact of Negation and its buddies. The default action will be resolved even if it’s remembered two turns later.
Edited Isaac King (March 5, 2017 04:47:04 PM)
Edited Francesco Scialpi (March 5, 2017 09:10:37 PM)
Edited Andrew Keeler (March 7, 2017 03:59:46 AM)
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