Originally posted by Rob Marti:
The Foundry Hornet trigger, similar to Prowess, doesn't change the visible board state when the first Hornet is cast so doesn't need to be acknowledged at that time. When the second Hornet is cast Nathan's Eager Construct is now a 0/0 and must be placed in the graveyard as a State Based Action.
Originally posted by Gediminas Usevičius:
There has not been any infraction committed. Because AP remembered the trigger until it would have had an impact on the game, everything is fine, even if he admits he forgot about it at first. In the end, Eager Construct after resolving the trigger dies and is put into the graveyard.
While Alan does appear to have forgotten one of his triggers, he has not missed the opportunity to acknowledge it, as the first time it is relevant to the game state is now. Treat the first Foundry Hornet trigger as resolved, and the second as still on the stack, Nathan can respond if he would like. Eager Construct will die when it resolves if nothing else happens.
Originally posted by Joe Kull:
… Lucky Alan.
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