Originally posted by Brook Gardner-Durbin:
I would almost certainly leave the game state as it was and issue the player who cast Prison Realm a GRV - Warning and their opponent a FTMGS - Warning.
The players misresolved the trigger, several turns ago. This doesn't meet the criteria for either a partial fix or a simple backup, so our options are to do a full backup or to leave it as is. Three turns is most likely too much to consider backing up, though I could consider it, depending on the exact board state. That means we're going to leave the game as it is now.
This is different from some auras that have ongoing restrictions, like “enchant blue creature” or “enchant creature you control with power 3 or less” - these are easier to fix, as they just fall off when we check SBAs. In this case, the Prison Realm is not checking continuously, it only checks when it enters the battlefield.
Edited Dominik Chłobowski (April 29, 2019 09:22:59 AM)
Originally posted by Mark Mc Govern:
It would be annoying, yes. But that can’t be helped. However, the annoyance may reinforce the lesson here and ensure neither player misses something like that in the future, so it’s not all negative.
Originally posted by Francesco Scialpi:
- What about leaving the enchantment in exile, but not tucked under Prison Realm? That would be a correct representation, more or less.
- Prison Realm gets destroyed. Would you return the enchantment to the battlefield?
Originally posted by Mark Mc Govern:I agree here. I don't see a reason to further harm the game state by changing how the cards are supposed to work, any further than the players already have.
If Prison Realm is destroyed, I would return the enchantment, as that's how the card is supposed to work.
Originally posted by Dominik Chłobowski:
The player with the Enchantment didn't take any action; what GRV did they commit?
Originally posted by Isaac King:Think wires got crossed here.Originally posted by Dominik Chłobowski:They chose an illegal target for their triggered ability.
The player with the Enchantment didn't take any action; what GRV did they commit?
Edited Andrew Villarrubia (April 29, 2019 11:53:29 PM)
Originally posted by Mark Mc Govern:
Tucking cards like that helps players to remember which cards were exiled by which effects. While everyone does it, it is not a requirement of the rules.
Originally posted by Arman Gabbasov:Originally posted by Mark Mc Govern:
Tucking cards like that helps players to remember which cards were exiled by which effects. While everyone does it, it is not a requirement of the rules.
I cannot confirm with a quote from MTR or CR right now (pretty sure it's in MTR), but it is actually required by the rules. Players should keep exiled cards together with a source that exiled them if there is any effect that requires info about those cards or could do anything with them.
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